Gameplay systems, mods, and tools

Portfolio

Selected projects focused on player-facing systems, runtime behavior, input UX, server configuration, and technical design.

All ASASubnautica 2ToolsUnityUnreal Engine 5Systems DesignInput SystemsEditor UXMultiplayer
Unity Runtime & Editor Tool Suite

Unity Runtime & Editor Tool Suite

A reusable Unity tool suite for the systems we kept needing across projects: story flow, saves, video playback, documentation, event routing, startup profiles, and runtime helpers.

ResultNew projects became easier to set up and maintain, with profile-driven settings, reusable systems, and documented workflows replacing one-off scene scripts and repeated manual setup.

TechUnity 6, C#, UPM, asmdef, ScriptableObject authoring, custom inspectors, UnityEvents, Timeline, VideoPlayer, Visual Effect Graph

CurseForge Discord Bot Manager - Release Tool

CurseForge Discord Bot Manager - Release Tool

Desktop manager for making my CurseForge release bot easier to inspect, test, route, and operate without editing raw config every time.

ResultMod release tracking becomes a visible workflow: see followed projects, preview announcements, route messages, validate config, and inspect release state without editing config by hand.

TechPython, Tkinter, Discord bot workflow, CurseForge API, local ignored runtime state, Windows launchers