maglucen

Gameplay Programmer

I build player-facing systems, editor tools, and gameplay mods with a focus on runtime behavior, clear configuration, and practical UX.

Featured Case Studies

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What I Build

Gameplay Systems

Small, targeted systems with clear rules, edge-case handling, and player-facing results.

Runtime Modding

Blueprint-heavy work that hooks into existing game behavior without broad replacements when a narrow intervention is enough.

Tools And UX

Editor utilities and in-game configuration that reduce friction instead of adding another workflow to manage.

From the DevLog

Quick Notes

Looking for a gameplay programmer with technical art range? Let's chat.