OVRInteractionComprehensiveRig: Keeping Hands Active While Controllers Are Available
The Meta XR settings and rig cleanup I used when hand tracking needed to stay active even while Quest controllers were available for fallback inputs.
Topic
2 related items across portfolio, devlog, and quick notes.
The Meta XR settings and rig cleanup I used when hand tracking needed to stay active even while Quest controllers were available for fallback inputs.
A practical checklist for Meta Quest controller profiles in Unity OpenXR, plus the Input System details that are easy to miss.