WILO — Picking up exactly where I left off in Unity

UnityEditor UXProductivityUPM

Context

As a solo developer, I like to fully disconnect when I close a project. The next day, I often don’t remember exactly what I did last or what the next action was. I’ve used external tools (Notion, Trello) to jot that down, but for speed and centralization I wanted a tiny, local-only helper inside Unity that lets me capture the last thing I did and see it on the next launch. This complements version control — but it isn’t version control; it’s about contextual memory and next steps.

Goal

Reduce friction when resuming a Unity session—without introducing new workflows or external dependencies.

Highlights (TL;DR)

  • Built to centralize the last step inside Unity (faster than switching to Notion/Trello).
  • Not version control: complements Git/Plastic by capturing context and next actions.
  • Frictionless UX: write on quit, see it on next launch; searchable session/day history.

Design Approach

  • Zero friction: optional exit popup for a one-liner; reminder on the next launch.
  • Useful memory: session/day history with fast search.
  • Editor-first: proper menus and shortcuts; excluded from builds.
  • UPM-friendly: Git installation for multi-project setups.

Screenshots

1) Exit Popup (on quit)

WILO — Exit popup with one-liner note

Write a quick note before quitting.

2) Startup Reminder (on next launch)

WILO — Startup reminder surfaces last note

See the last note immediately when Unity opens.

3) Notes Browser

WILO — Notes Browser with search and session/day grouping

Searchable history; switch between session/day views.

4) Preferences

WILO — Preferences panel

Toggle quit/start popups, language, and view options.

Challenges & Decisions

  • Right timing for notes: intercept Editor quit, allow cancel if I’m not done.
  • Local persistence: JSON under Library/ to keep VCS noise down.
  • Information density: a “titles-only” view to scan long days quickly.

Result

  • Faster project re-entry and steadier momentum across days.
  • Clear, searchable breadcrumbs of what to do next.
  • A base for future ideas (templates, asset/scene quick links).

Evidence & Learnings

  • In several Unity projects over a few weeks, WILO reduced my “where was I?” re-entry time from minutes to seconds.
  • Small design choice that mattered: titles-only view to skim long days without opening each note.
  • Next iterations I’m exploring: ready-made note templates (Bug, Lighting, Shader, Level) and one-click quick links to open referenced scenes/assets/scripts directly from the note.

Role & Tech

Role: UX design, programming, documentation
Tech: Unity 6 (EditorWindow, UIElements/IMGUI), JSON, UPM

Get it

If this solves a pain you share, you can support the project and get updates here:

  • Unity Asset Store — one-time purchase, easy install & updates: [Package being processed]
  • 💛 Patreon — support + early builds, behind-the-scenes notes, and roadmap input: [Work in Progress]

Privacy note: WILO stores notes locally inside your project (Library/…), never sent anywhere.